Heroes
Wednesday, January 31st, 2007I return to work tomorrow after my long leave. So in time-honored tradition, I try to squeeze in an entire season of the latest hit TV series into the last day of my vacation.
We heard plenty of good things about Heroes. But to be honest, the first episode underwhelmed us a bit. It was interesting but a little formulaic: been there, done that, got the T-shirt.
But the show grew on us, especially after Hiro started getting more air time. He’s hilarious, and I bet all the chicks dig him cause he’s adorably innocent. I reckon they could make the entire show about Hiro and pardner, and not suffer a loss in ratings.
So we got round to pondering what sort of super powers we’d like to have. This discussion isn’t new, of course; we’ve previously established that we’d kill to have the power to pick the right queues. But for the purposes of debate, we decided that we could only pick powers from the show — flying, time/space control, indestructability, precognition, wacko alter-egoism, phasing through walls, mind-reading, memory wipe, radiation, technopathy, and whatever it is that Pete the loser has (emulation? piracy? delusion?)
Time/space control is obviously a fantastic gift to have, especially if I were a stock picker. Being indestructable would allow me to live out my stuntman fantasy. And I’d love to be able to fly just to bypass airports and coach flights. But assuming I had to remain an ad-man and stick to my day job, I think phasing through barriers is the way to go. Fuck thinking outside the box; might as well just break out and live there.



